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@bluemath/geom

NURBS geometry

  • Implementation of basic NURBS primitives

    • Bezier Curves
    • BSpline Curves
    • Bezier Surfaces
    • BSpline Surfaces
  • Tessellation (fixed resolution or adaptive) of curves and surfaces

  • Fundamental NURBS algorithms of NURBS

    • Knot insertion
    • Knot refinement
    • Decomposition of BSpline curves and surfaces into Bezier curves and surfaces
  • Definition of regular geometry in terms of NURBS

    • Line
    • Circle
    • Bilinear Surface
    • Cylinder
    • Surface of revolution (Sphere, Cone, Torus)

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